While everyone is enjoying the mobile craze that is Pokémon GO, I’m one of the few that remains uninterested at the game – primarily because the game felt more like a tech demo without any cognitive benefits to playing it. That’s for another blog post though! For now, I’ve been engrossed in the mobile game Square Enix released a few days ago, that is Mobius Final Fantasy.
Unlike the previous mobile offering from Square Enix, Mobius Final Fantasy drew me into its world due to its fully 3D graphics, a feat that’s seldom accomplished in a free-to-play mobile RPG game. Though my phone (Zenfone 2) wasn’t able to render the game at full quality (and stutters sometimes through the game), the world that Mobius Final Fantasy created, Palamecia, still attracts me with its realistic interpretation of a Final Fantasy-esque world, with its monsters, elements, characters and spells.
Which brings me to one of the most unique aspects of the game – it’s played in portrait! I was pleasantly surprised as most RPG games required you to play the game in landscape, which usually means with two hands. The controls are touch-optimized and I really felt that I was playing a proper mobile game with a touch of the Final Fantasy experience.
Battles are turn-based, which might disappoint players who are used to the Active Time Battle (ATB) system that various flagship titles from the series have employed. However, the combat experience still offers enough complexity, in the form of using elemental orbs you acquired from enemies for either offense or defense; using an element for defense will affect the probability of drawing the particular element for subsequent turns, which is a key strategic element that I really enjoy.
“You need to put on some clothes.” Best dialogue ever.
The story is written by the mind behind Final Fantasy VII and Final Fantasy X, and while I have only played the game for a short period of time, the initial setting was intriguing enough to keep me captivated – some of the dialogue is beautifully written.
Outside the main storyline and battle elements, character customization is in the form of a pseudo-deck building system that involves collecting cards from enemies and levelling them up. This aspect of the game is the most confusing and complex to me, as there are many different benefits from equipping a single card and the tutorial kinda vomitted the entire system in one go – it can be intimidating at first but I’m still trying to get the hang of it! At least there’s jobs that you can switch around, which is a nice touch.
As mobile games are often played on the go, many of us would switch the sound off, especially if we are not wearing earphones. However, I strongly recommend playing the game with sounds on – composer Mitsuto Suzuki has done a fantastic job in crafting the perfect ambient soundtracks for the game, and most of the dialogue are also voice-acted in pure Final Fantasy fashion. It’s a beautiful, quaint touch that makes Mobius Final Fantasy stand out from the crowded mobile game industry.
Of course, the game isn’t without its flaws – the constant requirement for an internet connection can be infuriating at times, especially when loading times are long. Also, the game has crashed on me multiple times, but luckily not too much to turn me off.
Photo credit: androidauthority.net
All in all, I would recommend the game to casual gamers who miss playing old RPG games like the old Final Fantasy playstation titles. You might just find it a more intelligent time waster compared to Pokémon GO. 🙂