Awesome game.

Nah, I’m not referring to that game, this is really the second burnout I’ve experienced since Assignment 1. And this time it’s not because of Assignment 2 (we’re way past that period yo!), but because of the NUS Dance Blast! concert that I participated in. I’m proud to say it was a successful show, and I really enjoyed myself dancing with my fellow Blast! freshies. ūüôā At least now that it’s over my MIA¬†period will be greatly reduced.


Planning for the Final Project hasn’t been a smooth road; I happened to be one of the last few who didn’t manage to be in any group until the deadline for team forming itself. Jun Hong pulled me into his group and explained his initial idea to me – a ‘life blog’ sort of things where users can document their lifelong journey, about the values that the user has learned through the process of documenting important events in the user’s life. Jun Hong was deeply inspired by a book that his uncle wrote (about the uncle’s life), hence this specific idea.

To be honest, I was quite skeptical of such an app at first; wouldn’t it be the same as a normal blog post instead? It’s not that I don’t see value in such an app, I’m just worried about how it can differentiate itself from other diary-like websites. I raised the issue that people might not document the important events and values in his/her life, but might just use the app randomly for nonsensical purposes. In the end, we decided that we need to have a good UI¬†that points the users in the right direction as to what data we actually want them to contribute.

However, other considerations (such as the similarity to blogs mentioned above) led us to morphing our ideas quite a few times. I’m glad that at the very least, all of us wanted to build something that has value, instead of ‘just another utility app’. Our main focus was on self-improvement; and our final idea came from a modified idea from Yong Shen – Better Me.


Our app seeks to promote values that people in this busy, fast-paced society tend to overlook, such as patience (people are getting more angsty) and filialness (we notice many people who are not so appreciative of their family nowadays), just to name a few. We want users of our app to gain values through both himself and his friends.

In the self¬†section, we have two ‘modes’ of self-improvement –

  • Challenge Mode – In this mode, the user can choose a specific value category, and we will provide the user with a list of tasks to complete within a week’s time. With a deadline in place, we encourage the user to actually practice the tasks that they have been assigned to, and there is incentive to update the app with your completed tasks within the deadline.
  • Free Mode¬†– This is where the user can freely update any events that he/she has experienced/done that has improved the user’s character and values. This is for users who do not want to be tied down by the deadline but still wishes to continuously record his/her self-improvement timeline.
Of course, our app would be quite boring and comparable to a simple notebook to record the things that we have mentioned. That’s when the friend¬†factor comes in. Our app provides ¬†a feed¬†of the tasks and values practiced by the user’s Facebook friends. This way, users can actually gain more insights on his/her life when knowing what his/her friends have done, and it would be better if the user chooses to practice the same values.
Some of our friends have questioned about how we are going to tackle the problem of users who do not use our app properly (in the way we want them to use). To be honest, such events have no real effective solutions; look at Facebook – there are spam accounts, events and pages that trick people into posting spam themselves. Ultimately, if the user decides not to use our app properly, he has nothing to gain, and he wouldn’t earn a good reputation in our app too (we have a thumbs-up system).
Things are still rough on the fine details of our app but I believe that this app will most certainly bring value.

One thought on “Burnout

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